Kamis, 21 Januari 2016

DESCRIPTION

What is it??

 I have a pets. he was very strong, I always clean my pets. he have a white fur and luxuriant. he's very clever. if I give a food, he will came to me, I always playing with his. his blue was soft and clean. he's very tall. every holiday I always invited his to around yard. when I am throw a ball, he immediately pursue it and give back to me. but if he see a someone pass from my house, he will scared. so what is it??????????

 Picture 1


SPORT CAR
  




 

 You know this, this is a sport car. the design was very unique. it have a red color and was very metallic. In front of car there's a 2 lamp was simple.in front of the mirror from the car, there's a white color. its looks luxury car and between in white color there's a triangle. the ban was very strong. in behind, there's a wings. its look was elegant. the body was very perfect. it have a sophiticated machine and powerful.

Picture 2





this is a extreme walk and adventure. it have a hill that hilly. in the picture, there's a street that tortuous. this is very tall and steep.and there's a car to try pass the way. a driver is very slow to driving. the foundation is very danger and the bottom is ravine.


Picture 3








A man can a message from someone. He reads a message, but he immediately shock and very angry after he read that message, he scream is very strong after he read the message. his face is not unfriendly and bad.






NARRATION

Exercise 1 


An experience that caused you to learn something about yourself

At the 21 October 2015, I had a problem, I had an accident from motorcycle. At the morning, I went to campus. I followed the lesson as usual. But I had forget a something. So I must back to my home.Its interested. when I was in the way, there's a car in front of me and in the bend in the road,the car was very fast.
Suddenly,,, BAMMM,  A collision happened, and I had flung away to street. its bad,very sick. my hand,my foot, my knee was bruise. the motorcycle was broken.it is to be a experiences to me, so in other day, I will not do this again and don't forget the something and to be careful. Because if we forget the something, it would be a big problem to us and our time to be vain.

Exercise 2 

Picture 1

The practice of the females athlete

The step one, the girls went to area's sport. they saw around the yard. But before they did a warming up for ten minute. then in section three the girl who used a white blouse did a long jump and also followed with the girl who used a black blouse. they felt enjoyed it. next they run fast to arrived in the box. But the girls who used had arrived in the box, and black girl did not want defeated. after that they run again, slowly, fast and slowly again because they felt tired. they tried to loosening muscle them. The day was very hot and they went to found a soft drink.

Picture 2

The lazy woman

There's a woman always complain with her live. she did not satisfied with her had. she did not want busy. in the walk she found a well and she said something, I don't want this, I don't want that, I don't want to work in home, don't cook, don't cleaned, but she want, she have much money.
Suddenly she changes to be a man. POOF. She's very shock, what's happen what's happen? She felt confused. She repent with her condition this. She not grateful to God every what she have. God was very angry to her, so God gave a law.

Picture 3

The arrogant girl

There's a girl in the class. she did a presentation in front of the students. After she had finish presentation, her friend said: your presentation was very bad and you bad. its made her was very angry, then she opened a face book and she want to made a status. The contents is: how bad my presentation was. uhhh. she want revenge to her friend, but she felt confused to write back about how bad hers was!!! She really confused and she said:''DAMN''. She didn't pay attention to her presentation. She felt disappointed and regret. 
 

Kamis, 14 Januari 2016

Learning domain

Learning Domain


Cognitive Domain

Cognitive Domain - This domain includes content knowledge and the development of intellectual skills. This includes the recall or recognition of specific facts and concepts that serve developing intellectual abilities and skills. There are six major categories, starting from the simplest behavior (recalling facts) to the most complex (Evaluation).

Benjamin Bloom's 6 Major Categories in the Cognitive Domain

1. Knowledge
Recognizes and recalls facts and specifics.
Word's that reflect knowledge:
define record name
memorize list relate
repeat recall state

2. Comprehension
Interprets, translates, summarize or paraphrases information.
Words that reflect comprehension:
restate tell locate
discuss review identify
describe report express
recognize explain

3. Application
Uses information in a situation different from original learning context.
Words that reflect application of knowledge:
translate employ dramatize
interpret use practice
apply demonstrate illustrate
operate schedule sketch

4. Analysis
Separates whole into parts until relationship among elements is clear.
Words that reflect analysis:
classify differentiate experiment
distinguish appraise test
analyze calculate compare
contrast criticize diagram
question relate examine
translate interpret inventory
inspect debate


5. Synthesis
Combines elements to form new entity from original ones.
Words that reflect synthesis:
synthesize compose plan
propose design formulate
design construct create
set up organize manage
prepare integrate predict
summarize assemble collect
arrange



6. Evaluation
Involves acts of decision making, judging or selecting based on criteria and rational.
Words that reflect evaluation:
judge appraise evaluate
rate compare score
revise value select
measure estimate assess
choose



Definitions of the affective domain

The affective domain describes learning objectives that emphasize a feeling tone, an emotion, or a degree of acceptance or rejection. Affective objectives vary from simple attention to selected phenomena to complex but internally consistent qualities of character and conscience. We found a large number of such objectives in the literature expressed as interests, attitudes, appreciations, values, and emotional sets or biases.
Receiving is being aware of or sensitive to the existence of certain ideas, material, or phenomena and being willing to tolerate them. Examples include: to differentiate, to accept, to listen (for), to respond to.
Responding is committed in some small measure to the ideas, materials, or phenomena involved by actively responding to them. Examples are: to comply with, to follow, to commend, to volunteer, to spend leisure time in, to acclaim.
Valuing is willing to be perceived by others as valuing certain ideas, materials, or phenomena. Examples include: to increase measured proficiency in, to relinquish, to subsidize, to support, to debate.
Organization is to relate the value to those already held and bring it into a harmonious and internally consistent philosophy. Examples are: to discuss, to theorize, to formulate, to balance, to examine.
Characterization by value or value set is to act consistently in accordance with the values he or she has internalized. Examples include: to revise, to require, to be rated high in the value, to avoid, to resist, to manage, to resolve.


We are also interested in students' attitudes toward science, scientists, learning science and specific science topics. We want to find teaching methods that encourage students and draw them in. Affective topics in educational literature include attitudes, motivation, communication styles, classroom management styles, learning styles, use of technology in the classroom and nonverbal communication. It is also important not to turn students off by subtle actions or communications that go straight to the affective domain and prevent students from becoming engaged.
In the educational literature, nearly every author introduces their paper by stating that the affective domain is essential for learning, but it is the least studied, most often overlooked, the most nebulous and the hardest to evaluate of Bloom's three domains. In formal classroom teaching, the majority of the teacher's efforts typically go into the cognitive aspects of the teaching and learning and most of the classroom time is designed for cognitive outcomes. Similarly, evaluating cognitive learning is straightforward but assessing affective outcomes is difficult. Thus, there is significant value in realizing the potential to increase student learning by tapping into the affective domain. Similarly, students may experience affective roadblocks to learning that can neither be recognized nor solved when using a purely cognitive approach.

Psychomotor Domain

Psychomotor Domain- The psychomotor domain includes physical movement, coordination, and use of the motor-skill areas. Development of these skills requires practice and is measured in terms of speed, precision, distance, procedures, or techniques in execution.


Perception (awareness): The ability to use sensory cues to guide motor activity.  This ranges from sensory stimulation, through cue selection, to translation.


Set: Readiness to act. It includes mental, physical, and emotional sets. These three sets are dispositions that predetermine a person's response to different situations (sometimes called mindsets).


Guided Response: The early stages in learning a complex skill that includes imitation and trial and error. Adequacy of performance is achieved by practicing.

 Mechanism (basic proficiency): This is the intermediate stage in learning a complex skill. Learned responses have become habitual and the movements can be performed with some confidence and proficiency.

 Complex Overt Response (Expert): The skillful performance of motor acts that involve complex movement patterns. Proficiency is indicated by a quick, accurate, and highly coordinated performance, requiring a minimum of energy. This category includes performing without hesitation, and automatic performance. For example, players are often utter sounds of satisfaction or expletives as soon as they hit a tennis ball or throw a football, because they can tell by the feel of the act what the result will produce.

 Adaptation: Skills are well developed and the individual can modify movement patterns to fit special requirements.

 Origination: Creating new movement patterns to fit a particular situation or specific problem. Learning outcomes emphasize creativity based upon highly developed skills.